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Old Sep 26, 2005, 06:46 PM // 18:46   #61
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Hmm, first of all let me just second the idea of this spell:

Jagged Rocks: Enchantment. For 10-30 seconds, all moving foes near you take 8-20 earth damage per second. No effect if stationary
Energy: 15 | Cast: 1 | Recharge: 50

However, this can be a problem if used in conjunction with any of the AE Rain spells in the game, such as Maelstrom or Fire Storm...and it would especially hurt with Lava Font. It would be overpowered. I'd like to see it as:

Jagged Rocks: Spell. You cause Jagged Rocks to rise at target foe's location. For 10 seconds, foes moving in this area take 4-28 earth damage per second and move 33% slower.
Energy: 15 | Cast: 3 | Recharge: 30

That puts it more in line with the rain spells you tend to see, and the 33% moverate reduction should make up for the damage only being dealt to moving foes. Otherwise it's very similar to fire storm.
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Old Sep 26, 2005, 07:25 PM // 19:25   #62
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I'd also like to see Elementalists get the ability to summon temporary creatures, walls, or "obelisks". Something along the lines of:

Water Elemental: Spell. Animate a Water Elemental at your location. For 12-60 seconds, Water Elemental attacks enemies and slows their movement. You may control only one elemental at a time.
Energy: 25 | Cast: 5 | Recharge: 60

The elementals ought to behave just like pets, except that each elemental would apply a different affect to its target. On a successful hit, Fire could cause 1 second of burning, Water could cause a 66% movement reduction for a couple seconds, Air could cause a couple seconds of Blindness, and Earth should simply deal more melee damage than the other elementals, with no added effect (since the Earth line lacks such an effect). I would suggest that the damage dealt by the elementals scales with the skill level in that attribute, exactly as it does in Beast Mastery with a Ranger's pet. However, due to the rather powerful effects these elementals cause, and balance issues, I think the attack rate should be extremely slow. Every 3-4 seconds perhaps.

Lightning Obelisk: Spell. Summon a Lightning Obelisk at your location. Lightning Obelisk will periodically cast Lightning Strike on nearby foes. If no foe is in range, Lightning Obelisk ends. Lightning Obelisk ends after 30-126 seconds.
Energy: 15 | Cast: 5 | Recharge: 60

The lightning obelisk would be the equivalent of the necromancer's ranged-attack minion, but with a MUCH slower attack rate (I'm thinking it would attack the closest enemy every 10 seconds), no movement capabilities, and much higher damage output. The Lightning Strike damage would be the same as it would for the elementalist at his/her attribute level. Just like any skill in the game, it would have its situational uses
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Old Sep 26, 2005, 08:54 PM // 20:54   #63
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Signet of stupid thread

For each stupid, unbalancing skill you've thought of, you are banned from guild wars for 1 day.
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Old Sep 28, 2005, 06:11 AM // 06:11   #64
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Lyssa's Laughter - Elite Mesmer Enchantment - Inspiration

For 5-15 seconds, all energy stolen from party is redirected to you. This is a self enchantment.

-- Essentially, it doesn't help your team, but it annoys other mesmers, and helps you. The associated effects of energy-stealing spells still occurs, but the enemy caster gains no energy. This is well within the domain of the Mesmer, and has the same feel - counter/get energy/don't help allies
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Old Sep 28, 2005, 07:10 AM // 07:10   #65
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For a Monk, I thought of a skill that will be unusual in this game.

Power of Chi:
Blocks from attacks
Knocks down and injures enemy

Very unusal smiting skill for a Monk, close range, and it gives your hands and feet a glowing aura when this skill is use. It's like a Kung-Fu attack. Yeah....I just wanted to make up something weird for a Monk and out of the box.

Or...

It could just be a Protection skill.
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Old Sep 28, 2005, 07:37 AM // 07:37   #66
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Warrior:

Strength
Bring it on! Elite Shout, for 3-30 seconds you absorb 35-75% of dmg from all sources, but you move and attack 75% slower than usual, and all your energy is consumed.

Cost: 5E | Cast - | Recast:60

Necromancer:

Soul Reaping
Grenth's Aura Elite Enchantment, for 3-30 seconds, energy gained from Soul Reaping is doubled

Cost: 5E | Cast - | Recast:60

Last edited by coldslammer; Sep 29, 2005 at 10:57 AM // 10:57..
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Old Sep 28, 2005, 07:45 AM // 07:45   #67
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Hello, i think there are a lot of overpowered skills in this thread. I tried to make some of the "worser", more conditional skills.

Scourge Ether (hex,smiting) (10 mana, 2 casttime, 5 recharge ) :
Whenever target foe gains mana from a spell, that foe loses life equal to 1-7 x the amount of mana gained.

Isolation (skill,Domination) (5 mana, 0 casttime, 5 recharge) :
For 15 seconds, the next time you are (negativly) effected or take damage from a spell that didnt target you, the effect or damage is negated and all nearby foes take 10-50 damage. (against AoE-Spells).

Spiritual Welfare (enchentment,Soulreaping) (5 mana, 1 casttime, 10 recharge)
If target ally dies in the next 5-30 seconds, that allies corpse can be targeted only by partymembers for 5-30 seconds.

Artillery String (Bowattack,Marksmanship) (10 mana, 4 recharge ) :
Shot an Arrow that moves at half speed and your bows arc is 5x higher than normal. If Artillery String hits, you arrows explode for +20-80 damage. Bonus for higher terrain is doubled for this attack. This attack isnt affected by spirits and you cannot attack nearby or adjaced foes.

Obligation Shot (Bowattack,Beast Mastery) (5 mana, 3 recharge) :
If Obligation Shot hits, you strike for +2-10 damage. If this attack hits a foe that is attacking or targeting your pet, you strike for an aditional 10-35 damage and that foe is interrupted and becomes blinded for 8 seconds.

Wear and Tear (Hex,courses) (15 mana, 2 casttime, 20 recharge) :
For 5-20 seconds target foe loses any boni from equiped weapons, shields or staffs.

Superiority of Mind (spell,Energy Storage) (10 Mana, 3 casttime, 20 recharge) :
If you have more energy than target Foe, your target takes damage equal the difference of your and target foes mana. This spell causes exhaustion.

Restlessness (hex,Illusion) (10 Mana, 2 casttime, 10 recharge) :
For the next 15 seconds, if target foe does not keep moving for longer than 7-3 seconds, that foe takes 15-95 damage and Restlessness ends.

Provisions (enchantment,Divine Favor) (5 Mana, 1 casttime , 5 recharge)
After 3 seconds target other ally is healed for 50-150 life. Provisions can not be stacked.

Side by Side (stance, healing) (10 mana, 0 casttime, 20 recharge) :
For 8-30 seconds. All other nearby allies gain health regeneration of 2. (wardrange).

Futurs Derision (Enchantment, Fastcasting) (5 mana, 1 casttime, 20 recharge) :
For 8-45 seconds: Whenever you succesfully interrupt a spell, that target takes 10-40 damage and loses 2-8 mana.

Last edited by Urda; Sep 28, 2005 at 08:59 AM // 08:59..
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Old Sep 28, 2005, 07:53 AM // 07:53   #68
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DarkVulcano ( Fire )

50 mana
5 second cast
120 second recharge

Target gets 100-1200 FireDmg

All nearby foes are knock down with 10-120 FireDmg and set fo fire for 3 sec.

Last edited by neoteo; Sep 28, 2005 at 07:58 AM // 07:58..
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Old Sep 28, 2005, 08:07 AM // 08:07   #69
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Quote:
Originally Posted by Urda
Hello, i think there are a lot of overpowered skills in this thread.....
...and thats exactly what i meant...lol :


Quote:
Originally Posted by neoteo
DarkVulcano ( Fire )

50 mana
5 second cast
120 second recharge

Target gets 100-1200 FireDmg

All nearby foes are knock down with 10-120 FireDmg and set fo fire for 3 sec.
1200 Damage ? thats instant kill,lol.
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Old Sep 28, 2005, 08:27 AM // 08:27   #70
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-------------
1200 Damage ? thats instant kill,lol.
-------------

ahh really ??? .. daaaaa , of course , thats the point
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Old Sep 28, 2005, 09:43 AM // 09:43   #71
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have to agree with urda, seems highly unrealistic 1200 dmg, :/
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Old Sep 28, 2005, 10:01 AM // 10:01   #72
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Ressurection Aura: Cast 4, Energy 15, Recharge 60.
For 30-90 seconds, Allies inside Ressurection Aura are ressurected every 8 seconds. When Ressurection Aura ends or if ressurected Ally leaves its radius, Allies ressurected by this skill are killed. Deaths occuring from Ressurection Aura do not incur a Death Penalty. (Divine Favour?)

I know, I know, another Ressurect skill. This though can be used with some strategy. Like a ward or a well, it isn't cast on anyone so it can't be stripped. It could me somewhat powerful to use though interrupts could prevent it as it has a longer casting time. Allies ressurected by this skill must stay in it or they die. Much like Vengance, but a little twist.
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Old Sep 28, 2005, 11:14 AM // 11:14   #73
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I would mind having a familar as an elementalist. Same as having a pet as a ranger. Imps, cats, ravens, baby dragons etc. Skill slot for Summon familiar.
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Old Sep 28, 2005, 11:47 AM // 11:47   #74
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Balthazars Curse

Interrupt target foes action. If that was a spell, tharget foe can not be healed for 3..5 seconds.
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Old Sep 28, 2005, 12:15 PM // 12:15   #75
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What about....

Glyph of Distance
Your next spell can be cast at twice the distance, and has a 50% recast time.
10 Mana, 1 sec cast time, 20 second recharge.

Elite for elem, not overpowered.

I beleive elems need some kind of help as their elemental skills are seeming a bit less used and a bit less powerful as new builds are evolving... Here is an overpowered one...

Djinns Destruction
If target enemy has any enchantment, this deals 400 unconditional damage, and enchantments are removed.
..... Yeah, thanks ANet....


anybody see what im getting at? haha

Another, slightly overpowered, however not really? as elems need some help...

Glyph of Ultimate Power
Your next spell cast deals double damage, and causes double exhaustion if applicable
cost, 10 energy, cast time 2 seconds, recharge 30 seconds

Maybe something to spice up a rangers life...

Boom Headshot
Your next arrow will be treated as a bullet hitting the person in the head causing an instant kill.
cost, 1 bullet, preperation time, click, recharge, depends how much of a pro you are if you can reload fast, good... if not, learn how...


I'm really leaning towards a new profession... like, ninja or shogun, using a katana, or two handed sword as a weapon, or maybe throwing stars... or something atleast, ninjas and shoguns own... that would be an awesome new profession.... anyway a couple of those are pretty cool skills... others mock a few things, lol
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Old Sep 28, 2005, 12:19 PM // 12:19   #76
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Make practiced stance a non elite... then it would see gameplay
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Old Sep 28, 2005, 01:05 PM // 13:05   #77
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Hand of Heaven
Smite target for and all adjected foes for 10...60 holy damage.
(Elit smiting)

Cost: 25, Cast time 1 second, recharge 25 seconds
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Old Sep 28, 2005, 01:30 PM // 13:30   #78
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Inner Fire

Enchantment
For 20 seconds all your skills are recharged 30..60% faster but they take 70...50% longer to cast. (Smiting)
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Old Sep 28, 2005, 04:54 PM // 16:54   #79
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Sorry... didn't realize this thread already existed! LOL


PLANAR PORTAL (Elite)
Necro/Death
5 sec casting time
Regen in 60 sec
25 energy

Sacrifice 30% max heath to bring forth a demonic presence from the underworld. A lvl 20 demon that fights with the necromancer for (10-60) seconds then returns to the Underworld in a fiery blast that deals (30-120) dmg to all those adjacent to the demon. (This skill has a 50% chance to fail and damage the caster if you don't have a death magic of 10 or more)

HOW FREAKIN COOL WOULD THAT BE?!?!
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Old Sep 28, 2005, 05:41 PM // 17:41   #80
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Freakin cool, id like to have that skill. =)
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